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D d 5e health calculator3/17/2024 (Note this is impressionistic, not absolute universal fact for game feel!) But really, converting everything to a logit curve is DEFINITELY overthinking it. Flipping between the two systems in practice "feels" better from what I've seen because the perception of accuracy (like the perception of most things) is on a curve, not on a line. and potentially take pity on your players!). But if you do that in much detail, you're probably not using CR too directly anyway, most likely!)Īlso to expose an issue with the cheat: If you flip it around, the apparent fix breaks in the same way as the thing it's "fixing" if the miss rate is 60%, you can't double it to 120% (instead you would want to halve the hit rate. (I also don't expect anyone bothers adjusting for crits, barring MAYBE expanded crit ranges and/or extra crit damage. that this seems to give the right feel anyway as a cheat. Halving the miss rate doesn't double the damage.Entirely agreed, and it definitely affects the math, but I'm finding that it "feels" similar to the players - they remember crits (constant) and misses more than explicit hits. If I need to double the damage output I need to hit twice as often, hence double the hit rate. Halve the miss rate: hit rate 75%, miss rate 25% But:ĭouble the hit rate =/= half the miss rate.ĭouble the hit rate: hit rate 100%, miss rate 0% Criticals are a thing and guaranty that every monster is killable because any idiot with a stick can damage it once every 20 hits, on average. So it all depends on PC level, hit bonus optimisation, availability of magical weapons. The AC 18 creature is the bigger threat at hit bonuses from +11 up. The AC 20 creatures is a bigger threat from +1 to +6 hit bonus. Using average damage and disregarding critical hit or other damage enhancers: You cannot indiscriminately exchange AC for HP for high AC creatures. If I double the HP and want the PC to kill it in the same amount of time I need to double the hit-chance to 110%. I need to lower the AC to 20.Īt +15 the PC hits on a 10 or higher, or 55% of the time. The PC needs to be able to hit on a 10 or higher. If I double the HP and want the PC to kill it in the same amount of time I need to double the hit-chance to 60%. The Tarrasque has an AC of 25Īt +10 the PC hits on a 15 or higher, or 30% of the time. The point buy method, where you have a budget of points to spend on buying ability scores.Īnd so you've learnt that point buy in DnD 5e is a method to determine player characters' ability scores.A 17th level PC has, roughly, a +10 to +15 hit bonus. The dice roll method, where you'd randomly generate your ability scores with dice and The standard array method, where the player has the scores 8, 10, 12, 13, 14, and 15 and can assign them however they like How exactly a player determines their character's scores is up to their dungeon master (or DM), but most DnD tables use one of these methods: These scores govern all of their other characteristics, such as their ability to swing a sword, their hit points, and their ability to barter with shopkeepers. So let's roll an Investigation check and get a closer look.ĭnD characters have six ability scores: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. The point buy calculator for 5e can do the point buy math for you, but if you're as curious as the Xanathar, you would want to know how the 5e point buy system works.
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